338 Hinds Hall | Phone: (315) 443-5441
Personal Website: https://bsemaan.expressions.syr.edu/
*I am actively seeking new PhD students to collaborate with. Please send inquiries to me via e-mail, but describe why you would like to work with me (e.g. how our research plans and goals align, how a PhD will advance your future career goals).
Bryan Semaan is an Assistant Professor in the School of Information Studies (iSchool) at Syracuse University (SU). He is a founding member of the Behavior, Information, Technology, and Society Laboratory (BITS lab) here at the Syracuse iSchool. He is interested in the general areas of Human-Computer Interaction (HCI), Computer Supported Cooperative Work (CSCW), and Social Computing.
Bryan has been contributing to the broader field of HCI for over a decade, in which his work has been published in several top-tier Association for Computing Machinery (ACM) and related venues, including the ACM Conference on Human Factors in Computing Systems (CHI), the ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW), and the ACM Transactions on Human-Computer Interaction (TOCHI), to name a few. He has been invited to serve on several expert panels and give talks on topics ranging from social media use in crisis to terrorism in the internet age. Bryan has also received awards for his work, having most recently received a SIGCHI Best Paper Award and a SIGCHI Honorable Mention Award at the ACM CHI Conference--the premier conference on Human-Computer Interaction (more information is available here).
Prior to joining the iSchool, Bryan was a postdoctoral scholar (postdoc) at the University of Hawaii at Manoa. He obtained his Ph.D. in Information and Computer Science from the University of California, Irvine.
In an effort to address critical social issues through the advancement of empirical understanding, theory, and design, the overarching goal of Bryan's research is to examine the role of Information and Communication Technologies (ICTs) in enabling resilience amongst people immersed in challenging contexts. Specifically, his research focuses on those with marginalized identities: people who are pushed to the boundaries of society based on various intersections of their identity, such as race, class, gender, or sexual orientation (e.g. LGBTQ identifying individuals “coming out”, veterans seeking mental health care, and forming a political identity). Bryan's approach to this work is sociotechnical–he considers people and their social relations to be intimately bound up in the digital and material technologies they use. He focuses his empirical, conceptual, and design work to influence and shape the discourses in the broad field of human-computer interaction (HCI). At one time, HCI was a subfield of the computer sciences, but the field is now seen more broadly as focusing on understanding how to best design and implement user-centered systems which address a range of social needs across contexts. Like many in HCI, his goal is to advance the uses of ICTs for the social good.
Bryan’s research program has explored the phenomenon of resilience in the following challenging contexts: crisis situations, life transitions, and political situations.
To realize this agenda, Bryan employs a sociotechnical approach whereby he explores the complex relationship between ICTs and human behavior by drawing on various social science theories and methods. His research draws on and expands upon theories from various disciplines, such as Gender Studies, Science and Technology Studies (STS), Feminist STS (FSTS), Organizational Science, Psychology, Sociology of Disaster, Trauma and Counseling and Political Science. Moreover, he integrates qualitative, quantitative, and computational analysis to understand the activities of populations immersed in these challenging contexts. He employs participatory design, speculative design, and design science approaches to further uncover complex social processes and effects and to identify and pursue impactful design opportunities that empower and/or improve the lives of citizens.
To learn more about specific projects, please navigate to the descriptions available on his website.
To access Bryan's articles, please navigate to his Google Scholar Profile.
Currently, Bryan teaches a range of courses in the greater HCI space to an incredible group of undergraduate and graduate students at the iSchool:
IST 343: Data in Society
IST 449: Human-Computer Interaction (HCI)
IST 649: Human Interaction with Computers
IST 830: Theories of (digital) technologies
Outside of being a professor and an academic, Bryan also enjoys the following activities (though his time for enjoying these things has been severely limited):
Video Games, Hosting Gatherings with tons of food, Cooking, Basketball, Football, Baseball, Cycling, and Surfing.
|Fall 2019||IST649||M002||Human Interaction W/Computers|
|Fall 2019||IST343||M002||Data in Society|
|Spring 2020||IST649||M001||Human Interaction W/Computers|
|Spring 2020||IST343||M002||Data in Society|
|Fall 2018||IST649||M002||Human Interaction W/Computers|
|Fall 2018||IST830||M001||Theories of (Digital) Technolo|
|Spring 2019||IST449||M001||Human Comp. Interaction|
|Spring 2019||IST649||M001||Human Interaction W/Computers|
|Spring 2018||IST449||M001||Human Comp. Interaction|
|Spring 2018||IST649||M001||Human Interaction W/Computers|
|Fall 2016||IST649||M002||Human Interaction W/Computers|
|Fall 2016||IST830||M001||Seminar in Info Systems|
|Spring 2017||IST449||M001||Human Comp. Interaction|
|Spring 2017||IST649||M001||Human Interaction W/Computers|
|Fall 2015||IST649||M001||Human Interaction W/Computers|
|Fall 2015||IST649||M002||Human Interaction W/Computers|
|Spring 2016||IST449||M001||Human Comp. Interaction|
|Spring 2016||IST649||M001||Human Interaction W/Computers|
|Fall 2014||IST601||M050||Info. & Info Environments|
|Fall 2014||IST649||M001||Human Interaction W/Computers|
|Spring 2015||IST810||M001||Practicum in Research|
|Spring 2015||IST840||M001||Practicum in Teaching|
|Spring 2015||IST449||M001||Human Comp. Interaction|
|Spring 2015||IST649||M001||Human Interaction W/Computers|