Bryan Semaan is an Assistant Professor in the School of Information Studies (iSchool) at Syracuse University (SU). Prior to joining the iSchool he was a Postdoc at the University of Hawaii at Manoa, where he collaborated with Dr. Scott Robertson in the Hawaii Human-Computer Interaction Lab (HI’CHI). He obtained his Ph.D. in Information and Computer Science from the University of California, Irvine, where he was advised by Dr. Gloria Mark. His primary research areas are in Human-Computer Interaction (HCI), Computer Supported Cooperative Work (CSCW), and Social Media/Social Computing.
Bryan has been invited to contribute to several communities such as Computer-Human Interaction (CHI), Transactions on Human-Computer Interaction (TOCHI), Computer Supported Cooperative Work (CSCW), the Information Systems for Crisis Response and Management Conference (ISCRAM), and Digital Government Society (d.Go). He has been invited to serve on several panels and give talks on topics ranging from social media use in crisis to terrorism in the Internet age. He has also received awards for his work, having most recently received a SIGCHI Best Paper Award at the ACM CHI Conference--the premier conference on Human-Computer Interaction (More information is available here).
His broad research agenda involves understanding how people both appropriate and are shaped by Interactive and Collaborative Technologies (ICTs), like social media, in their daily lives. More specifically, his research investigates Technology for the Social Good. That is, his research agenda is centered around examining the role of ICTs in challenging contexts, where he operationalizes challenging contexts as working with vulnerable, marginalized, and underserved populations (i.e. veterans), or choosing domains of our social life (i.e. civic participation), through which ICTs can serve as a social good by enhancing the lives of citizens and effecting societal impact. To accomplish this goal his research integrates qualitative, quantitative and computational analysis to understand the activities of populations immersed in these challenging contexts, and he employs participatory design and design science approaches to further uncover complex social processes and effects, and to identify and pursue impactful design opportunities that empower and/or improve the lives of citizens.
To learn more about specific projects, please navigate to the descriptions available on his website.
... (1) employing qualitative (interviews and observations) and quantitative (big data collection and analysis, and experimentation) methods to explore ICTs as a social good and (2) designing new technologies to help support individuals, families and communities, in the following domains:
- veterans and their support networks as vets transition back into civil society post-service
- refugee migration and resettlement
- LGBTQ communities and identity transitions
- other forms of crisis, such as political uprisings or natural disasters
- political communication and deliberation
- digital journalism
- infrastructure studies and the application of infrastructure perspectives beyond the scientific domain
|Fall 2016||IST649||M002||Human Interaction W/Computers|
|Fall 2016||IST830||M001||Seminar in Info Systems|
|Spring 2017||IST449||M001||Human Comp. Interaction|
|Spring 2017||IST649||M001||Human Interaction W/Computers|
|Fall 2015||IST649||M001||Human Interaction W/Computers|
|Fall 2015||IST649||M002||Human Interaction W/Computers|
|Spring 2016||IST449||M001||Human Comp. Interaction|
|Spring 2016||IST649||M001||Human Interaction W/Computers|
|Fall 2014||IST601||M050||Info. & Info Environments|
|Fall 2014||IST649||M001||Human Interaction W/Computers|
|Spring 2015||IST810||M001||Practicum in Research|
|Spring 2015||IST840||M001||Practicum in Teaching|
|Spring 2015||IST449||M001||Human Comp. Interaction|
|Spring 2015||IST649||M001||Human Interaction W/Computers|