Is Flappy Bird Poised for a Comeback?

In the last two months, Information Space has published two posts about Flappy Bird. One about the craze surrounding the game, and another–only six days later–about how the creator of the game, Dong Nguyen, was going to take the game off the market. Well, Nguyen is back at it…playing with our hearts again. Check out … Continued


The Madness That Is Flappy Bird

 HOOKED! The first 20 times I played, I could not get past the first pole. I just could not for the life of me get the bird to go where I wanted it. I told myself, “okay, this is ridiculous, stop the madness and delete the game.” But I couldn’t. Within the first 5 minutes … Continued

people playing video games in a library

Gaming and Play in the Library: A Brief History

The international academic journal Library Quarterly recently published my article tracing the history of gaming in libraries back to the 1850s. You can see the entire article in the publications area of my game lab, Because Play Matters. I wanted to offer a few highlights here about how public libraries have used games over the years. … Continued

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Games As Educational Tools: Teaching Skills, Transforming Thoughts

Games, and the entertainment value of play, have the ability to teach and transform. We don’t think about that as children playing hide-and-seek in the neighborhood. We don’t acknowledge it during turns at charades or throughout the rounds of a board game. That’s because games are engaging and entertaining. And precisely because they are, research shows, … Continued


Should Videogames be in Libraries?

Why don’t libraries have videogames? As both a gamer and librarian, I am concerned with the lack of acknowledgement of studies demonstrating the positive impacts of gaming or the remarkable projects being undertaken by both libraries and communities to “save the world” through gaming.   Videogames are prevalent in America.  Seventy-two percent of American households have … Continued